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Sega saturn emulator for mac
Sega saturn emulator for mac











sega saturn emulator for mac
  1. #Sega saturn emulator for mac code
  2. #Sega saturn emulator for mac series

Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay back to the main menu. April 21, Added kludge to fix layer offset problem in "Alien Trilogy". Fixed a crash bug with 2xSaI-family scalers during initialization regression introduced in 1. April 22, Removed some unnecessary memory allocations in the old settings to argument parsing glue code.

#Sega saturn emulator for mac series

April 24, Added "House of the Dead Japan " to internal database of games to use the data cache read bypass kludge with, to fix a game crash on the gun calibration screen.Īdded "Virtua Fighter Kids Java Tea Original " and "World Series Baseball" to internal database of games to use the data cache read bypass kludge with, to fix gameplay glitches. July 24, June 13, Fixed an emulation inaccuracy with the handling of the SH-2 "mac.

#Sega saturn emulator for mac code

July 28, Replaced Q subchannel CRC16 calculation code from cdrdao with newly-written code. July 29, Replaced SDL threading code with new code that uses pthreads directly. July 31, Replaced MD5 hashing code with newly-written code. September 5, August 30, Modified SHA hashing code to allow for piecemeal hashing of data, instead of requiring the hash to be generated from one contiguous chunk of memory. September 21, It shouldn't have any particularly noticeable end-user effects, other than slightly different startup performance assuming no mistakes were made: September 11, Emulated input devices' internal states were not being reset on virtual power toggle fixed. September 22, Moved NES audio resampler so it can be used by any emulation module, and renamed it to "SwiftResampler". Slightly improved the quality of audio output by SwiftResampler when running at the higher quality settings. Encapsulated most ish core Mednafen code in the "Mednafen" namespace. September 23, Moved multithreading management code into the core. September 29, September 24, Made minor changes to the CPU emulation core to not require computed goto support in the compiler. October 4, September 30, Modified usage of std:: Reworked FileStream. October 6, Emulation modules' loading of files referenced from the main file being loaded is now done through its associated VFS. October 7, In addition to nonvolatile memory backup files as before, any missing directories in the file path for input-recording movies, save states, screen snapshots, and nonvolatile memory files are now created as necessary, to increase the versatility of the filesys. Removed usage of the deprecated "register" keyword in some old code. Other files, including save states, should generally be unaffected, unless the user has changed filesys.

sega saturn emulator for mac

Save game files for multi-disc PC-FX games created in previous versions of Mednafen will need to be renamed to be seen by this and newer versions of Mednafen. The feature was mostly broken by changes made years ago, and is redundant now with M3U support. October 23, October 9, October 8, Dropped support for "game set" hashes used to change the naming of save state and save game files.

sega saturn emulator for mac

October 31, October 28, The settings management code will now throw an exception if a floating-point setting is NaN.įixed a crash that occurred when "debugger. November 4, November 3, November 2, Don't set the autopause track test value unless autopause is enabled fixes missing music in "Pitball". November 6, Added the ability to toggle the state of the low battery sensor bit configure the device on virtual input port 2 e. Fixed a few errors in the internal automatic multitap database, per tip from clobber. November 30, Increased CD read startup delay per tip from dshadoff. December 1, Memory cards are now backed up on startup maximum number of backup copies kept for each memory card is 5. December 2, Added "Fighting Vipers" to the internal database of games to use the data cache read bypass kludge with, to fix the problem of the computer-controlled opponent sometimes losing the will to not be a statue. Corrected line-scroll handling in double-density interlaced mode with non-zero LSS fixes broken background graphics effect in Dural's stage in "Virtua Fighter 2". Corrected minimum allowed value for the "apple2.

sega saturn emulator for mac

January 26, January 23, January 20, Some hotkeys in the debugger's memory editor weren't being ignored properly when in text entry mode fixed.













Sega saturn emulator for mac